﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BouletDeCanon : MonoBehaviour
{

    public GameObject ballPrefab;

    // Use this for initialization
    void Start()
    {

    
    }

    // Update is called once per frame
    void Update()
    {

        if (Input.GetKeyDown(KeyCode.Space))
        {

            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);


            GameObject ball = Instantiate(ballPrefab, transform.position, transform.rotation);


            ball.GetComponent<Rigidbody>().AddForce(ray.direction * 1000.0f);
        }

    }

  



    
}
