﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Pick_Item : MonoBehaviour {

    // Use this for initialization
    void Start() {

    }

    // Update is called once per frame
    void Update() {
        transform.Rotate(new Vector3(15, 30, 0) * Time.deltaTime);
    }

    public enum  pickUpType
    {
        map, boussole, pieces
    }

    public pickUpType type;
        
}
