﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BackgroundPosition : MonoBehaviour {

    Vector3 offset;

    private void Start()
    {
        if (Camera.main != null)
            offset = transform.position - Camera.main.transform.position;
    }

    private void Update()
    {
        if (Camera.main != null)
            transform.position = Camera.main.transform.position + offset;
    }
}
