﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class Timer : MonoBehaviour
{
    public float temps = 10;
    public Text timertext;
    public int tempsint;
    bool stop = true;
   
    public Canvas ending_Canvas;
    IEnumerator TempsMort()
    {
        while (true)
        {
            yield return new WaitForSeconds(5.0f);
            SceneManager.LoadScene("menu");
        }
    }
    
    void Update()
    {
        tempsint = Mathf.RoundToInt(temps);
        timertext.text = (tempsint + " ");
        if (temps >= 0 && stop == true)
        {
            temps -= Time.deltaTime;
        }
        else
        {
            StartCoroutine(TempsMort());
            ending_Canvas.enabled = true;
            Boat.instance.Rb.isKinematic = true;
        }
    }


}
