﻿using UnityEngine;
using UnityEditor;

#if UNITY_EDITOR
[CustomEditor(typeof(PickupsSetup))]
public class PickupsSetup_Editor : Editor {

    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        PickupsSetup pSetup = (PickupsSetup)target;
        if (GUILayout.Button("Preview pickups"))
        {
            pSetup.SpawnPickups();
        }
        if (GUILayout.Button("Destroy pickups"))
        {
            pSetup.DestroyPickups();
        }
    }
}
#endif