﻿using UnityEditor;
using UnityEngine;

#if UNITY_EDITOR
[CustomEditor(typeof(EnvironmentSetup))]
public class EnvironmentSetup_Editor : Editor {
    public override void OnInspectorGUI()
    {
        base.DrawDefaultInspector();

        EnvironmentSetup es = (EnvironmentSetup)target;

        if (GUILayout.Button("Generate"))
            es.Generate();
    }
}
#endif
