﻿using UnityEngine;
using UnityEditor;

#if UNITY_EDITOR
[CustomEditor(typeof(WindSpline))]
public class WindSpline_Editor : Editor {

    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        WindSpline windSpline = (WindSpline)target;

        if (GUILayout.Button("Preview spline"))
        {
            windSpline.UpdateSpline();
        }
    }
}
#endif
