﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Pick_Up_Affichage : MonoBehaviour {

    int compteurPiece = 0;
    int maxPiece = 15;
    public Image map, boussole, pieces;
    public static Pick_Up_Affichage instance;
    public Text compteur_piece;

    private void Start()
    {
        GetComponent<Canvas>().enabled = false;
    }
    private void Awake()
    {
        instance = this; // porteur du script 
    }
   
	public void afficheObject(Pick_Item.pickUpType type )
    {
        
        switch (type)
        {
            case Pick_Item.pickUpType.map:
                map.enabled = true;
                
                break;
            case Pick_Item.pickUpType.boussole:
                boussole.enabled = true;
                break;
            case Pick_Item.pickUpType.pieces:
                compteurPiece++;
                compteur_piece.text = compteurPiece.ToString();
                pieces.enabled = true;
                break;
            default:
                break;
        }

     
    }
}
